DCUO is about as original as a Xerox of a tracing of a photograph.
I love online games, ever since I played my first MUD back in 1998, I have loved the idea of online gaming, especially the social aspects, call me a weirdo, but I don’t see much difference in the kinds of friendships you have online, and those you have offline with regular people in your own town, or school or work. They are just as shallow and pointless.
I have even made a small number of friends that, long after we both stopped playing the games we met in, we still communicate outside of games.
I love the idea of online games, I just hate the execution.
Nothing about online games has really changed since the late 1980s early 1990s. It’s all theme and variation, you might think that this is due to the intrinsic nature of games, especially the limitations of computer games, but really it has a lot more to do with the general intellectual degeneracy of content generators and providers. I say this only because, every so often, someone does come out with a really good and creative game that breaks all the rules and succeeds. DCUO might succeed, but not only does it not break all the rules, or any of them, it basically embraces the most static and mindless game model ever. Like evar.
If you have ever played card games, then here’s an analogy for you. Imagine if every single card game was exactly like 5 card draw poker, except the names and colors of the cards were different. Same exact method, strategy and rules, just different pictures. There you have the entirety of online games, same dance, different tune. Not even really that different.