Category Archives : Information


Deconstructing Harry Potter

Harry Potter is probably one of the most well known fictional characters in history. I don’t say that lightly, and perhaps it’s just an accident of the times, or perhaps it’s because he really is awesome. I struggle with saying this: I hate Harry Potter. I think he is quite simply the stupidest person in all of fiction. I love the Harry Potter books, I have read them many times. I love all of the characters. All of them except Harry. Harry is the perfect example of the non-hero. He never really does anything worthwhile of his own accord. He is constantly in situations where he wins by default, because he is the protagonist, and because he is destined to win, but never because of any innate talent. In fact, the only talent he has is the ability to ride a broom. That is: he’s a jock. All of Harry Potter’s popularity, success, and his very life comes from those things done by others for which he benefits. He benefits from his mother’s sacrifice, his father’s and Dumbledore’s ingenuity, Hermiones fastidious studying and so on. Harry Potter is the most active passive hero ever. Throughout the book series we learn about his father, who is a genius and a jock. I mean he figures out how to map Hogwarts, how to transfigure himself, and apparently makes enough money to keep Harry knee deep in chocolate frogs for at least 7 years of school. We learn about Snape, and via his potions textbook, how clever he […]


Jay n’ Mike’s Rules of Acquisition

My programming partner and I have been working for quite some time on some large projects, and we have come up with a basic list of rules that apply to startup computer businesses, from software development to software sales. You have to pay – Nothing in life is free, someone is always paying for it, in time, energy, and or money.  Never-Ever do anything for free, because when it’s free, you’re the one paying for it. That doesn’t mean you have to charge money for things, there are many forms of currency, favors, endorsements, contributions, and forgiveness for mistakes and lateness are all ways of getting compensated for going the extra mile. No funny stuff- This is also what we call Jay n’ Mike’s Razor, similar to Occam’s Razor, where the simplest solution is usually the correct one, this rule states that the simplest and most direct route to a solution is the most maintainable, stable, and testable. Arcane, convoluted, esoteric systems are a hassle. This applies to development as well as business.This rule is akin to the KISS principle, keep it simple stupid, but is more precise in its application, that is, it is not so much about keeping it simple, somethings just can’t be made simpler than they are, it’s about keeping things explicit. While the No funny stuff rule may seem simple and obvious, there are some important conflicts, for instance, while some meta-programming is permitted, it almost always violates the No funny stuff rule. Some optimizations in code, like managing several […]


A Letter to the Creators of EVE

A Response to CCP Hellmar’s Letter. The estrangement from CCP that many of you have been feeling of late is my fault, and for that I am truly sorry. There are many contributing factors, but in the end it is I who must shoulder the responsibility for much of what has happened. I appreciate both the sentiment and the spin, as well as the effort you are putting forward, to be honest I doubt many other game companies would bother to write the letter you’re writing but let’s be honest, the problems with EVE and with CCP are endemic, and asking us to swallow this guilt trip is not coming off as humble as you’d think. I mean saying that you are responsible for the the current state of EVE is like saying Lee Harvey Oswald really shot JFK, sure, that’s the official story, but no one really believes it. I was impatient when I should have been cautious, defiant when I should have been conciliatory and arrogant when I should have been humble. No, You were greedy. We aren’t children, well most of us aren’t. A few of us have lived long enough, and participated in business long enough to recognize zealous hubris from gluttonous greed. You got greedy and you fucked up. You started to look at us like we were just dollar signs, just consumers. …growing the company to 600 people, increasing our subscriber count beyond that of the population of Iceland and on and on, one resounding success after the next […]


Fear and Loathing On Tranquility 2

There’s a general tendency in the world to cruelty and sadism, a kind of malaise that affects the hearts and minds of those who for all intents and purposes appear to be normal human beings. You never know who they are in your daily life, but they exist, some are called sociopaths, others psychopaths, but I tend to think that there is something more too it, a kind of awful yearning in the human heart to burn everything in your sight. But more importantly, to burn it alive. There’s a river deep in the soul of man from which springs eternally all the goodness that could ever be, and next to that river is a textile factory, weaving a cloth of iniquity and ejecting the raw sewage of its manufacture into said river. The toilets also flush there, at least from the smell. If there is only one truth you ever learn in this life is that most people you meet, even if they aren’t hurting you now, will probably not think twice at hurting in the future if they ever get the chance. This unfortunate reality dawns on most of us a little too late. Thus enters the game of EVE Online. The Sandbox. EVE Online is the sci-fi cesspool of all the worlds most childish and sadistic and hopeful and nerdy and intelligent and dimwitted. It is a melting pot of every type of player from every type of game somehow all living in the same space, something that CCP prides themselves on. […]


Info Tidbits and Vocabulary that you should know, Facts, Trivia

I have started this post as a collection of vocabulary and facts that every person should know. It’s not in any order, though one day I may organize it. For right now, just wander through, and learn, and come back often. All of this information relates to the world around you, the people in it, and “lines of force” in everyday reality. I’ll try to keep it as grounded and practical as possible. Lines of Force,Trends, Trajectories and Cui Bono? Cui Bono is a saying from the Roman writer Cicero. He was really boring, and really verbose, and though I recommend you read his work, don’t expect to be too entertained. The Roman orator and statesman Marcus Tullius Cicero, in his speech Pro Roscio Amerino[1], section 84, attributed the expression cui bono to the Roman consul and censor Lucius Cassius Longinus Ravilla: “L. Cassius ille quem populus Romanus verissimum et sapientissimum iudicem putabat identidem in causis quaerere solebat ‘cui bono’ fuisset. (The famous Lucius Cassius, whom the Roman people used to regard as a very honest and wise judge, was in the habit of asking, time and again, ‘To whose benefit?’)” If you learn nothing else in life, this one thing will help you make many decisions, and to navigate unsafe waters. When you are presented with any information, like a judge is presented with the facts of a case, you must ask “cui bono?”, who benefits. Not just who benefits from a crime. If someone is trying to convince you of some story, you […]